The analysis of game playing experiences: Focusing on massively multiplayer online role-playing game

Seungkeun Song, Joohyeon Lee, Jun Jo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The purpose of this study is to (1) develop an analytic framework to systematically code the players' cognitive process during Massively Multiplayer Online Role-Playing Game (MMORPG) gameplay, and (2) to empirically explore the players' cognitive process. To construct the analytical framework of MMORPG gameplay, previous studies regarding gameplay and problem solving theory are reviewed. The specific gameplay actions and contents are derived by using a concurrent protocol analysis method. Consequently, gameplay actions are categorized into kinematics, perception, function, representation, methodology, and simulation. A new framework suitable for MMORPG gameplay is built. In order to study the players' cognitive process, the empirical experiment is executed during MMORPG gameplay. As a result of this study, we find a new problem space in the methodological scheme of gameplay. This study concludes with a number of key implications for game design in order to improve the quality of future gaming products.

Original languageEnglish
Title of host publicationAdvances in Hybrid Information Technology - First International Conference, ICHIT 2006, Revised Selected Papers
Pages333-343
Number of pages11
Publication statusPublished - 2007 Dec 1
Event1st International Conference on Hybrid Information Technology, ICHIT 2006 - Jeju Island, Korea, Republic of
Duration: 2006 Nov 92006 Nov 11

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4413 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other1st International Conference on Hybrid Information Technology, ICHIT 2006
CountryKorea, Republic of
CityJeju Island
Period06/11/906/11/11

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All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Song, S., Lee, J., & Jo, J. (2007). The analysis of game playing experiences: Focusing on massively multiplayer online role-playing game. In Advances in Hybrid Information Technology - First International Conference, ICHIT 2006, Revised Selected Papers (pp. 333-343). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4413 LNAI).