The squash-and-stretch describes the rigidity of the character. This effect is the most important technique in traditional cartoon animation. In this paper, we introduce a method that applies the squash-and-stretch effect to character motion. Our method exaggerates the motion by sequentially applying the spatial exaggeration technique and the temporal exaggeration technique. The spatial exaggeration technique globally deforms the pose in order to make the squashed or stretched pose by modeling it as a covariance matrix of joint positions. Then, the temporal exaggeration technique computes a time-warping function for each joint, and applies it to the position of the joint allowing the character to stretch its links appropriately. The motion stylized by our method is a sequence of squashed and stretched poses with stretching limbs. By performing a user survey, we prove that the motion created using our method is similar to that used in 2D cartoon animation and is funnier than the original motion for human observers who are familiar with 2D cartoon animation.
|Number of pages||13|
|Journal||IEEE Transactions on Visualization and Computer Graphics|
|Publication status||Published - 2012|
Bibliographical noteFunding Information:
The data used in this project were obtained from mocap.cs.cmu.edu. The database was created with funding from the US National Science Foundation (NSF) EIA-0196217. This work was supported by Mid-career Researcher Program through NRF grant funded by the MEST (No.
All Science Journal Classification (ASJC) codes
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design