The use of VR for collaborative exploration and enhancing creativity in fashion design education

Jee Hyun Lee, Eun Kyoung Yang, Eun Jee Lee, Se Yeong Min, Zhong Yuan Sun, Bai Jiao Xue

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

This paper presents the instructional design and development process for a fashion design education programme promoting creativity in a VR (Virtual Reality) environment. We designed the instructional model prototype based on the R2D2 (Recursive, Reflective, Design and Development) instructional design model and the creative thinking process model. The VR environment supported the design sessions, including the collaborative exploration in concept generation. We developed a feasible instructional model prototype using a VR environment through constant cooperative inquiry among instructional design team members. Furthermore, we conducted a multidimensional evaluation to obtain more pedagogical insights to develop an instructional model. Consequently, we could provide new insights into possibilities of using VR in collaborative exploration, promoting creativity, in future fashion design education.

Original languageEnglish
Pages (from-to)48-57
Number of pages10
JournalInternational Journal of Fashion Design, Technology and Education
Volume14
Issue number1
DOIs
Publication statusPublished - 2021

Bibliographical note

Funding Information:
This study was funded by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (grant number NRF- 2016S1A5A2A01024158).

Publisher Copyright:
© The Textile Institute and Informa UK Ltd 2020.

All Science Journal Classification (ASJC) codes

  • Education
  • Visual Arts and Performing Arts
  • Industrial and Manufacturing Engineering

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