Trap it! A playful human-biology interaction for a museum installation

Seung Ah Lee, Engin Bumbacher, Alice M. Chung, Nate Cira, Byron Walker, Ji Young Park, Barry Starr, Paulo Blikstein, Ingmar H. Riedel-Kruse

Research output: Chapter in Book/Report/Conference proceedingConference contribution

26 Citations (Scopus)

Abstract

We developed Trap it!, a human-biology interaction (HBI) medium encompassing a touchscreen interface, microscopy, and light projection. Users can interact with living cells by drawing on a touchscreen displaying the microscope view of the cells. These drawings are projected onto the microscopy field as light patterns, prompting observable movement in phototactic responses. The system design enables stable and robust HBI and a wide variety of programmed activities (art, games, and experiments). We investigated its affordances as an exhibit in a science museum in both facilitated and unfacilitated contexts. Overall, it had a low barrier of entry and fostered rich communication among visitors. Visitors were particularly excited upon realizing that the interaction involved real organisms, an understanding that was facilitated by the eyepiece on the physical system. With the results from user study, we provide our observations, insights and guidelines for designing HBI as a permanent museum exhibit.

Original languageEnglish
Title of host publicationCHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationCrossings
PublisherAssociation for Computing Machinery
Pages2593-2602
Number of pages10
ISBN (Electronic)9781450331456
DOIs
Publication statusPublished - 2015 Apr 18
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 - Seoul, Korea, Republic of
Duration: 2015 Apr 182015 Apr 23

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2015-April

Other

Other33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015
CountryKorea, Republic of
CitySeoul
Period15/4/1815/4/23

Fingerprint

Museums
Touch screens
Microscopic examination
Microscopes
Systems analysis
Cells
Communication
Experiments

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Cite this

Lee, S. A., Bumbacher, E., Chung, A. M., Cira, N., Walker, B., Park, J. Y., ... Riedel-Kruse, I. H. (2015). Trap it! A playful human-biology interaction for a museum installation. In CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings (pp. 2593-2602). (Conference on Human Factors in Computing Systems - Proceedings; Vol. 2015-April). Association for Computing Machinery. https://doi.org/10.1145/2702123.2702220
Lee, Seung Ah ; Bumbacher, Engin ; Chung, Alice M. ; Cira, Nate ; Walker, Byron ; Park, Ji Young ; Starr, Barry ; Blikstein, Paulo ; Riedel-Kruse, Ingmar H. / Trap it! A playful human-biology interaction for a museum installation. CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings. Association for Computing Machinery, 2015. pp. 2593-2602 (Conference on Human Factors in Computing Systems - Proceedings).
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abstract = "We developed Trap it!, a human-biology interaction (HBI) medium encompassing a touchscreen interface, microscopy, and light projection. Users can interact with living cells by drawing on a touchscreen displaying the microscope view of the cells. These drawings are projected onto the microscopy field as light patterns, prompting observable movement in phototactic responses. The system design enables stable and robust HBI and a wide variety of programmed activities (art, games, and experiments). We investigated its affordances as an exhibit in a science museum in both facilitated and unfacilitated contexts. Overall, it had a low barrier of entry and fostered rich communication among visitors. Visitors were particularly excited upon realizing that the interaction involved real organisms, an understanding that was facilitated by the eyepiece on the physical system. With the results from user study, we provide our observations, insights and guidelines for designing HBI as a permanent museum exhibit.",
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Lee, SA, Bumbacher, E, Chung, AM, Cira, N, Walker, B, Park, JY, Starr, B, Blikstein, P & Riedel-Kruse, IH 2015, Trap it! A playful human-biology interaction for a museum installation. in CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings. Conference on Human Factors in Computing Systems - Proceedings, vol. 2015-April, Association for Computing Machinery, pp. 2593-2602, 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, Seoul, Korea, Republic of, 15/4/18. https://doi.org/10.1145/2702123.2702220

Trap it! A playful human-biology interaction for a museum installation. / Lee, Seung Ah; Bumbacher, Engin; Chung, Alice M.; Cira, Nate; Walker, Byron; Park, Ji Young; Starr, Barry; Blikstein, Paulo; Riedel-Kruse, Ingmar H.

CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings. Association for Computing Machinery, 2015. p. 2593-2602 (Conference on Human Factors in Computing Systems - Proceedings; Vol. 2015-April).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Lee SA, Bumbacher E, Chung AM, Cira N, Walker B, Park JY et al. Trap it! A playful human-biology interaction for a museum installation. In CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings. Association for Computing Machinery. 2015. p. 2593-2602. (Conference on Human Factors in Computing Systems - Proceedings). https://doi.org/10.1145/2702123.2702220