Understanding in-car smartphone usage pattern with an un-obfuscated observation

Changhoon Oh, Joongseek Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The spread of smartphone has enabled everyone to easily participate in information activities regardless of time and space. The interiors of cars are not an exception to this phenomenon. Many drivers use their smartphone while driving, though it is legally restricted due to safety issues. This research intends to (1) observe the information behaviors of drivers (2) classify their information activities (3) and finally induce design implications. For this purpose, we conducted user research using an in-car monitoring system observing drivers in situ (Figure 1) and a smartphone application usage tracker. After gathering and integrating the data through a multi-coding process, we were able to introduce special categories, "five sessions," explaining a smartphone usage pattern in cars particularly. Moreover, using the drivers' voice recordings, we found out drivers' specific informational needs. The results informed us of four implications that could be used in smart cars or car-related services in the future.

Original languageEnglish
Title of host publicationCHI EA 2014
Subtitle of host publicationOne of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages1795-1800
Number of pages6
ISBN (Print)9781450324748
DOIs
Publication statusPublished - 2014
Event32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014 - Toronto, ON, Canada
Duration: 2014 Apr 262014 May 1

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014
Country/TerritoryCanada
CityToronto, ON
Period14/4/2614/5/1

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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