The automotive display market has been expanding due to the combination of auto-mobiles and IT, and the role of displays comes to be more important by increasing demands for entertainment in a car in line with the development of self-driving car. The purpose of this study is to analyze the demand of the user regarding the location of display in smart car to improve user experience. For this study, the qualitative investigation through focus group interview was performed and based on this, the major issues related to the utilization of each location were deducted. In this study, the qualitative investigation is performed to analyze the motivation and needs of the user depending on the location of the display inside a vehicle. The FGI is performed as a qualitative investigation. This study is significant that the needs of the user regarding the location of the dis-play in smart car are deducted and future studies on appropriate utilization method of each location as well as contents are necessary.
|Title of host publication||Human–Computer Interaction|
|Subtitle of host publication||Interaction Contexts - 19th International Conference, HCI International 2017, Proceedings|
|Number of pages||10|
|Publication status||Published - 2017|
|Event||19th International Conference on Human–Computer Interaction, HCI International 2017 - Vancouver, Canada|
Duration: 2017 Jul 9 → 2017 Jul 14
|Name||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Other||19th International Conference on Human–Computer Interaction, HCI International 2017|
|Period||17/7/9 → 17/7/14|
Bibliographical noteFunding Information:
This research was supported by the MSIP (Ministry of Science, ICT and Future Planning), Korea, under the ?ICT Consilience Creative Program? (IITP-R0346-16-1008) supervised by the IITP (Institute for Information & communications Technology Promotion).
© Springer International Publishing AG 2017.
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Computer Science(all)