TY - GEN
T1 - Using kinetic typography to convey emotion in text-based interpersonal communication
AU - Lee, Joonliwan
AU - Jun, Soojin
AU - Forlizzi, Jodi
AU - Hudson, Scott E.
PY - 2006
Y1 - 2006
N2 - Text-based interpersonal communication tools such as instant messenger are widely used today. These tools often feature emoticons that people use to express emotion to some degree. However, emoticons still lack the ability to communicate the details of an emotional response, such as the speaker's tone of voice or intensity of emotion. In this paper, we hypothesize that kinetic typography - text that moves or changes over time - can address some of this problem by enhancing emotional qualities of text communication using its dynamic and expressive properties. This paper presents a study showing that a small sample of designers can create kinetic effects that end-users could employ to consistently convey emotion. In the study, three designers prepared 24 kinetic examples expressing four different emotions. We found that the examples were rated quite consistently by 66 participants. These findings provide a preliminary indication that designers can create predefined kinetic effects which can be applied to a variety of textual messages, and that these effects will reliably convey a particular emotional intent. The findings from this study inform design guidelines for designing an instant messaging client that uses kinetic typography presentation.
AB - Text-based interpersonal communication tools such as instant messenger are widely used today. These tools often feature emoticons that people use to express emotion to some degree. However, emoticons still lack the ability to communicate the details of an emotional response, such as the speaker's tone of voice or intensity of emotion. In this paper, we hypothesize that kinetic typography - text that moves or changes over time - can address some of this problem by enhancing emotional qualities of text communication using its dynamic and expressive properties. This paper presents a study showing that a small sample of designers can create kinetic effects that end-users could employ to consistently convey emotion. In the study, three designers prepared 24 kinetic examples expressing four different emotions. We found that the examples were rated quite consistently by 66 participants. These findings provide a preliminary indication that designers can create predefined kinetic effects which can be applied to a variety of textual messages, and that these effects will reliably convey a particular emotional intent. The findings from this study inform design guidelines for designing an instant messaging client that uses kinetic typography presentation.
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U2 - 10.1145/1142405.1142414
DO - 10.1145/1142405.1142414
M3 - Conference contribution
AN - SCOPUS:33750911626
SN - 1595933417
SN - 9781595933416
T3 - Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS
SP - 41
EP - 49
BT - Proceedings of the Conference on Designing Interactive Systems, DIS2006
PB - Association for Computing Machinery (ACM)
T2 - Proceedings of the Conference on Designing Interactive Systems, DIS2006
Y2 - 26 June 2006 through 28 June 2006
ER -