Virtual reality applications for patients with schizophrenia

Sun I. Kim, Jeonghun Ku, Kiwan Han, Hyeongrae Lee, Jinsick Park, Jae Jin Kim, Young Kim

Research output: Contribution to journalArticle

12 Citations (Scopus)

Abstract

Schizophrenia is a brain disorder that is characterized by disturbances in general cognition, such as abnormal expressions of emotion and ways of thinking, mental derangement, regression from reality, strange language or behavior, and delusion or illusion. Family-based interventions, cognitive behavioral therapy, symptom- focused interventions, and social skills training are required for schizophrenic patients to return to normal life. Virtual reality is a medium that can present social and emotional situations via effective human-computer interactions that provide more realistic stimuli than the pictures or movies that are used in existing psychiatric therapy. Using conventional cognitive-behavioral therapy, it is difficult to obtain objective measurements. In addition, it is difficult to provide emotional or social situations. Virtual reality techniques can computerize various parameters so that objective measurements are possible; they can also provide emotional or social situations. Recently, virtual reality techniques have been used in the psychiatric field for effective training and objective assessment, such as in cognitive-behavioral therapy, social skills training, and medication training. In this paper, we describe the potential applications of virtual reality for patients with schizophrenia. More interactive and effective applications for patients with schizophrenia will emerge as virtual reality techniques continue to evolve.

Original languageEnglish
Pages (from-to)101-112
Number of pages12
JournalJournal of Cyber Therapy and Rehabilitation
Volume1
Issue number1
Publication statusPublished - 2008 Dec 1

Fingerprint

Cognitive Therapy
Virtual reality
Schizophrenia
Psychiatry
Behavioral Symptoms
Delusions
Brain Diseases
Motion Pictures
Cognition
Emotions
Language
Human computer interaction
Brain
Social Skills
Therapeutics

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Rehabilitation
  • Psychology (miscellaneous)

Cite this

Kim, S. I., Ku, J., Han, K., Lee, H., Park, J., Kim, J. J., & Kim, Y. (2008). Virtual reality applications for patients with schizophrenia. Journal of Cyber Therapy and Rehabilitation, 1(1), 101-112.
Kim, Sun I. ; Ku, Jeonghun ; Han, Kiwan ; Lee, Hyeongrae ; Park, Jinsick ; Kim, Jae Jin ; Kim, Young. / Virtual reality applications for patients with schizophrenia. In: Journal of Cyber Therapy and Rehabilitation. 2008 ; Vol. 1, No. 1. pp. 101-112.
@article{2fa56aae87184f758b9f972aa888f1c0,
title = "Virtual reality applications for patients with schizophrenia",
abstract = "Schizophrenia is a brain disorder that is characterized by disturbances in general cognition, such as abnormal expressions of emotion and ways of thinking, mental derangement, regression from reality, strange language or behavior, and delusion or illusion. Family-based interventions, cognitive behavioral therapy, symptom- focused interventions, and social skills training are required for schizophrenic patients to return to normal life. Virtual reality is a medium that can present social and emotional situations via effective human-computer interactions that provide more realistic stimuli than the pictures or movies that are used in existing psychiatric therapy. Using conventional cognitive-behavioral therapy, it is difficult to obtain objective measurements. In addition, it is difficult to provide emotional or social situations. Virtual reality techniques can computerize various parameters so that objective measurements are possible; they can also provide emotional or social situations. Recently, virtual reality techniques have been used in the psychiatric field for effective training and objective assessment, such as in cognitive-behavioral therapy, social skills training, and medication training. In this paper, we describe the potential applications of virtual reality for patients with schizophrenia. More interactive and effective applications for patients with schizophrenia will emerge as virtual reality techniques continue to evolve.",
author = "Kim, {Sun I.} and Jeonghun Ku and Kiwan Han and Hyeongrae Lee and Jinsick Park and Kim, {Jae Jin} and Young Kim",
year = "2008",
month = "12",
day = "1",
language = "English",
volume = "1",
pages = "101--112",
journal = "Journal of Cyber Therapy and Rehabilitation",
issn = "1784-9934",
publisher = "Virtual Reality Medical Institute",
number = "1",

}

Kim, SI, Ku, J, Han, K, Lee, H, Park, J, Kim, JJ & Kim, Y 2008, 'Virtual reality applications for patients with schizophrenia', Journal of Cyber Therapy and Rehabilitation, vol. 1, no. 1, pp. 101-112.

Virtual reality applications for patients with schizophrenia. / Kim, Sun I.; Ku, Jeonghun; Han, Kiwan; Lee, Hyeongrae; Park, Jinsick; Kim, Jae Jin; Kim, Young.

In: Journal of Cyber Therapy and Rehabilitation, Vol. 1, No. 1, 01.12.2008, p. 101-112.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Virtual reality applications for patients with schizophrenia

AU - Kim, Sun I.

AU - Ku, Jeonghun

AU - Han, Kiwan

AU - Lee, Hyeongrae

AU - Park, Jinsick

AU - Kim, Jae Jin

AU - Kim, Young

PY - 2008/12/1

Y1 - 2008/12/1

N2 - Schizophrenia is a brain disorder that is characterized by disturbances in general cognition, such as abnormal expressions of emotion and ways of thinking, mental derangement, regression from reality, strange language or behavior, and delusion or illusion. Family-based interventions, cognitive behavioral therapy, symptom- focused interventions, and social skills training are required for schizophrenic patients to return to normal life. Virtual reality is a medium that can present social and emotional situations via effective human-computer interactions that provide more realistic stimuli than the pictures or movies that are used in existing psychiatric therapy. Using conventional cognitive-behavioral therapy, it is difficult to obtain objective measurements. In addition, it is difficult to provide emotional or social situations. Virtual reality techniques can computerize various parameters so that objective measurements are possible; they can also provide emotional or social situations. Recently, virtual reality techniques have been used in the psychiatric field for effective training and objective assessment, such as in cognitive-behavioral therapy, social skills training, and medication training. In this paper, we describe the potential applications of virtual reality for patients with schizophrenia. More interactive and effective applications for patients with schizophrenia will emerge as virtual reality techniques continue to evolve.

AB - Schizophrenia is a brain disorder that is characterized by disturbances in general cognition, such as abnormal expressions of emotion and ways of thinking, mental derangement, regression from reality, strange language or behavior, and delusion or illusion. Family-based interventions, cognitive behavioral therapy, symptom- focused interventions, and social skills training are required for schizophrenic patients to return to normal life. Virtual reality is a medium that can present social and emotional situations via effective human-computer interactions that provide more realistic stimuli than the pictures or movies that are used in existing psychiatric therapy. Using conventional cognitive-behavioral therapy, it is difficult to obtain objective measurements. In addition, it is difficult to provide emotional or social situations. Virtual reality techniques can computerize various parameters so that objective measurements are possible; they can also provide emotional or social situations. Recently, virtual reality techniques have been used in the psychiatric field for effective training and objective assessment, such as in cognitive-behavioral therapy, social skills training, and medication training. In this paper, we describe the potential applications of virtual reality for patients with schizophrenia. More interactive and effective applications for patients with schizophrenia will emerge as virtual reality techniques continue to evolve.

UR - http://www.scopus.com/inward/record.url?scp=77952895556&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=77952895556&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:77952895556

VL - 1

SP - 101

EP - 112

JO - Journal of Cyber Therapy and Rehabilitation

JF - Journal of Cyber Therapy and Rehabilitation

SN - 1784-9934

IS - 1

ER -