Virtual reality-wireless local area network: Wireless connection-oriented virtual reality architecture for next-generation virtual reality devices

Jinsoo Ahn, Young Yong Kim, Ronny Yongho Kim

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

In order to enhance the user experience of virtual reality (VR) devices, multi-user VR environments and wireless connections should be considered for next-generation VR devices. Wireless local area network (WLAN)-based wireless communication devices are popular consumer devices with high throughput and low cost using unlicensed bands. However, the use of WLANs may cause delays in packet transmission, owing to their distributed nature while accessing the channel. In this paper, we carefully examine the feasibility of wireless VR over WLANs, and we propose an efficient wireless multiuser VR communication architecture, as well as a communication scheme for VR. Because the proposed architecture in this paper utilizes multiple WLAN standards, based on the characteristics of each set of VR traffic, the proposed scheme enables the efficient delivery of massive uplink data generated by multiple VR devices, and provides an adequate video frame rate and control frame rate for high-quality VR services. We perform extensive simulations to corroborate the outstanding performance of the proposed scheme.

Original languageEnglish
Article number43
JournalApplied Sciences (Switzerland)
Volume8
Issue number1
DOIs
Publication statusPublished - 2018 Jan 3

Fingerprint

virtual reality
local area networks
Wireless local area networks (WLAN)
Virtual reality
Communication
packet transmission
communication
wireless communication
traffic
delivery
Throughput
costs
causes

All Science Journal Classification (ASJC) codes

  • Materials Science(all)
  • Instrumentation
  • Engineering(all)
  • Process Chemistry and Technology
  • Computer Science Applications
  • Fluid Flow and Transfer Processes

Cite this

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